Wooster Physics Software

The College of Wooster Computational Physics Project showcases some of the best computer software created by or for Wooster physics majors. These applications exploit many of the features of the modern Macintosh Graphical User Interface. In addition, we've added an Introduction to Xgrid cluster computing tutorial and have recently been coding in OpenCL to exploit modern Graphical Processing Units (GPUs).

BZ Screenshot  Bead Pile Screenshot

Cocoa Software
(for macOS 10.10+)

These apps written in Objective-C++ and use the macOS Cocoa APIs. They were built and compiled for macOS 10.10 and higher in October 2017. We welcome feedback.

Three Body Screenshot  SandPile 3D Screenshot

Cocoa Software
(for Mac OS X) with Code

We offer some of our demo Cocoa apps with code as examples to jump-start your own programming projects. They are written in Objective-C++ and use the Mac OS X Cocoa and OpenGL APIs. They were built and compiled for Mac OS X 10.4 and higher in December 2006 with Xcode 2.4 as universal (Power PC & Intel) binaries. (The executables are in the build/deployment/ subfolders.) Let us know if you find them helpful. We welcome feedback.

Percolation Screenshot  Thomson Sphere Screenshot

More Cocoa Software
(for Mac OS X)

Chaotic Flows Screenshot  C-Ball Screenshot

Carbon Software
(for Mac OS 9 & X)

Chaotic Sphere Screenshot  IC4D Screenshot

Classic Software
(for Mac OS 9)